Coaching Canvas
The Coaching Canvas is a full-screen map workspace for drawing up plays, breaking down teamfights, and sketching defensive setups. It combines a freehand drawing surface with a roster of draggable hero tokens so you can walk through positioning visually.
You can find the Coaching Canvas in the main navigation under Coaching,
or go directly to /coaching/canvas.
The drawing tool is free for all users. Importing positional data from a real scrim into the canvas is a paid feature available to Basic and Premium subscribers.
Workspace Layout
When you open the canvas, you'll see:
- A map workspace that fills the screen. It's zoomable with the scroll wheel and pannable by dragging.
- A toolbar along the top with drawing tools and the map selector.
- A left sidebar with the two team rosters (Team 1 and Team 2), organized by hero.
Tokens you place on the map are color-coded by team so you can tell at a glance which side is which.
Tools
The toolbar exposes the following tools:
- Pen: freehand drawing for rotations, paths, and callouts.
- Circle: drop a circle to highlight an area or zone.
- Eraser: remove individual strokes from the canvas.
- Hero tokens: placeable and draggable markers for each player.
- Map selector: a dropdown at the top to switch the background map.
- Reset: clear all drawings and tokens from the canvas.
Placing Hero Tokens
To place a hero on the map:
- Click a hero in the left sidebar. The canvas enters "pending" mode, with that hero ready to drop.
- Click anywhere on the map to place the token at that location.
- Drag the token afterwards to reposition it.
Tokens stay on the map until you move, remove, or reset them, so you can build up a full 5v5 scenario and talk through it.
Import Fight to Canvas
Basic and Premium subscribers can pull real positional data from a scrim directly onto the canvas. On the killfeed or fight timeline of a scrim, click Import to canvas next to a specific fight. The canvas opens with hero tokens pre-placed at each player's actual position at the start of that fight, so you can analyze or explain positioning from a real moment rather than drawing it from memory.
Free users can still use the canvas as a blank whiteboard, only the import flow itself is paid.
Use Cases
- Drawing up a rotation for a practice target before the week's scrims.
- Breaking down a teamfight after a scrim, with tokens placed where players actually stood.
- Sketching a defense setup for your roster on a specific map.
- Walking through an opponent's comp and explaining how to counter it.