Parsertimev3 docs

Coaching Canvas

The Coaching Canvas is a full-screen map workspace for drawing up plays, breaking down teamfights, and sketching defensive setups. It combines a freehand drawing surface with a roster of draggable hero tokens so you can walk through positioning visually.

You can find the Coaching Canvas in the main navigation under Coaching, or go directly to /coaching/canvas.

The drawing tool is free for all users. Importing positional data from a real scrim into the canvas is a paid feature available to Basic and Premium subscribers.

Workspace Layout

When you open the canvas, you'll see:

  • A map workspace that fills the screen. It's zoomable with the scroll wheel and pannable by dragging.
  • A toolbar along the top with drawing tools and the map selector.
  • A left sidebar with the two team rosters (Team 1 and Team 2), organized by hero.

Tokens you place on the map are color-coded by team so you can tell at a glance which side is which.

Tools

The toolbar exposes the following tools:

  • Pen: freehand drawing for rotations, paths, and callouts.
  • Circle: drop a circle to highlight an area or zone.
  • Eraser: remove individual strokes from the canvas.
  • Hero tokens: placeable and draggable markers for each player.
  • Map selector: a dropdown at the top to switch the background map.
  • Reset: clear all drawings and tokens from the canvas.

Placing Hero Tokens

To place a hero on the map:

  1. Click a hero in the left sidebar. The canvas enters "pending" mode, with that hero ready to drop.
  2. Click anywhere on the map to place the token at that location.
  3. Drag the token afterwards to reposition it.

Tokens stay on the map until you move, remove, or reset them, so you can build up a full 5v5 scenario and talk through it.

Import Fight to Canvas

Basic and Premium subscribers can pull real positional data from a scrim directly onto the canvas. On the killfeed or fight timeline of a scrim, click Import to canvas next to a specific fight. The canvas opens with hero tokens pre-placed at each player's actual position at the start of that fight, so you can analyze or explain positioning from a real moment rather than drawing it from memory.

Free users can still use the canvas as a blank whiteboard, only the import flow itself is paid.

Use Cases

  • Drawing up a rotation for a practice target before the week's scrims.
  • Breaking down a teamfight after a scrim, with tokens placed where players actually stood.
  • Sketching a defense setup for your roster on a specific map.
  • Walking through an opponent's comp and explaining how to counter it.

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