Parsertimev3 docs

Scrims

Scrims are the core feature of Parsertime. By uploading your map logs, you can see how your team performed in each scrim. You can also see how you performed individually, and compare your stats to other players.

Creating a Scrim

Please see the Introduction for instructions on how to collect logs.

To create a scrim, click the "Create Scrim" button. You will be prompted to upload the logs for the first map of the scrim.

Create Scrim The create scrim button on an account with no scrims.

Create Scrim Dialog The create scrim dialog filled out with the data to create a scrim.

Adding Maps to a Scrim

After you've uploaded your first map, you can add more maps to the scrim by dragging and dropping the logs onto the "Add Map" card or by choosing a file.

Scrim view The scrim view with the first map added. You can see the "Add Map" card right next to it.

Map Winner Badge

Each map card on the scrim view shows who won that map at a glance. When you're viewing a scrim through one of your teams, the badge reads Won (green) or Lost (red) from your team's perspective. When there's no viewing-team context, for example an individual scrim or a brand-new team, the badge instead shows the name of the winning team neutrally.

Why Push maps used to show "N/A"

Overwatch's logs don't record how far the robot travelled, so for Push there has never been a score or payload signal that Parsertime could read to decide a winner. That's why Push maps historically reported N/A and were quietly left out of your win-rate totals, the data to call them simply wasn't in the log.

How the Push winner is approximated

Parsertime now estimates the Push winner from where the fighting happened in the match's positional data, the same coordinates used elsewhere in the app. The idea is territorial: it works out each team's spawn from their opening positions, draws the line between the two spawns, and measures how far each team's fights pushed toward the enemy spawn. The team that advanced deepest is taken as the winner, because the deepest fighting next to a base means that base's team got shoved back there, that is, they were the ones losing ground.

This happens at upload, so a new Push map arrives with a suggested winner already filled in. Because it's an estimate rather than a read of the final score, it's marked with an AUTO badge.

This resolves the long-standing limitation where Push maps could not report a winner (see Known Issues and the Map Overview). The score itself is still unavailable for Push, the map now infers who won from positioning rather than reading it from a final tally.

The approximation can be wrong, especially on close maps where both teams pushed to similar depths and the margin between them is small. Treat a low-margin AUTO result as a best guess and correct it if you remember the actual outcome, which is exactly what the manager override below is for. Only Push maps that include positional coordinates get an estimate; older Push logs without coordinates still show N/A.

Confirming or correcting a winner

If you're a team manager, you can confirm or correct any map's winner, not just Push. Click the pencil icon on the map card (or use Set winner in the card's right-click menu) to open the winner dialog, pick the winning team, and save. A manual choice is binary (one team or the other, there is no draw or N/A option) and takes precedence over the auto-computed result. Overrides are audit-logged, so a change to a map's outcome is always traceable to who made it.

Scrim Overview Card

The scrim overview card is available to Basic and Premium subscribers. It sits at the top of the scrim detail page and gives coaches a one-glance read of the scrim before they dive into the detail.

The card surfaces:

  • A W-L-D result badge: green for wins, red for losses, so the outcome is readable at a glance.
  • Headline stats: fight win rate, total fights, ultimate efficiency, and first pick rate.
  • An insights row with icons highlighting standouts from the scrim:
    • MVP: the player who had the strongest overall performance.
    • Most Improved: the player whose numbers jumped the most compared to their recent baseline.
    • Most Declined: the player whose numbers dropped the most compared to their recent baseline.
    • Positive Outlier: a player who noticeably over-performed their usual stat line.
    • Negative Outlier: a player who noticeably under-performed their usual stat line.

The overview card is a quick scan before the rest of the review, pick out the headline numbers and the names you want to look closer at, then drop into the Analysis Accordion below for specifics.

Win Probability (WPA)

The scrim overview includes a Win Probability (WPA) section that rolls each player's win-probability-added up across all of the scrim's maps. It shows, per player, how much their moments shifted the team's chance of winning fights over the course of the scrim, so you can see who carried the swing across the whole session rather than on a single map.

For the concept behind WPA and how the moment-by-moment story is built, see Match Story on the map pages.

Fight Initiations

The scrim overview also surfaces a Fight Initiations section, a scrim-level summary of which team tended to go in first and how often initiating led to a win. It's the same idea as the team-wide Team Fight Initiation rollup, scoped to just this scrim's maps.

For initiation on a single map, see the per-map Fight Initiations breakdown.

Positional Summaries

On maps that have positional data, the scrim overview adds positional summaries covering engagements, zone control, and routes, aggregated across the scrim. These give you a spatial read on where fights happened and which zones and routes worked, without leaving the scrim view.

Positional summaries only appear for scrims whose maps include positional data. Older logs and maps without it simply won't show this section.

For the full positional breakdowns, see Routes and the related map pages, the scrim overview keeps these summaries brief and links out for the deep dives.

Analysis Accordion

The Analysis Accordion is a free feature available to all users. It sits on the scrim detail page and groups the full analysis into collapsible sections. You can expand sections individually or toggle all of them at once, so you can focus on one part of the review at a time or skim everything in parallel.

Player Performance

A per-player stat table with highlights called out directly in the table. MVPs, positive and negative outliers, and most-improved players are all flagged so you don't have to scan manually.

Fights

Head-to-head breakdowns of fight outcomes. You'll see:

  • Bars for Fights Won, First Pick Rate, and First Death Rate against the opponent.
  • Conditional fight win rates: for example, your win rate in fights with an ultimate advantage versus fights with an ultimate disadvantage.
  • Blue callouts that surface notable patterns, such as "Used ults first in X fights (Y% WR)".

Ability Timing

Shown when ability data is available for the scrim. Displays a grid of when key abilities were cast throughout the match so you can see spikes, trades, and timing patterns at a glance.

Ultimates

A two-column team-versus-opponent breakdown of ultimate economy. Includes total ults used, efficiency percentage, and advantage rate, along with charts for role-by-role breakdowns and timing across the map.

Swaps

Hero swap analysis. Shows your team's win rate when it swapped versus when it didn't, along with the timing of those swaps relative to fights, so you can tell whether a mid-map swap actually helped or not.

Sharing Scrims

There are two ways to share a scrim. If you have added the scrim to your team during the scrim creation process, the scrim will be visible to all members of the team. If you have not added the scrim to your team, you can make the scrim publically available by clicking the "Edit" button and toggling on "Enable Guest Mode". This will allow anyone with the link to view the scrim.

Steps to make a scrim public:

  1. Click the "Edit" button on the scrim. Scrim Edit Button The edit button on the scrim view.

  2. Toggle on "Enable Guest Mode". Enable Guest Mode The edit scrim dialog with the "Enable Guest Mode" toggled on.

  3. Click "Update Scrim" to save your changes.

Editing Scrims

You can edit a scrim by clicking the "Edit" button on the scrim view. This will allow you to change the scrim's name, re-assign the scrim to a team, enable guest mode, delete maps, or delete the scrim entirely.

Scrim Edit View The edit scrim page.

You can change the name of the scrim by adding a new name in the "Display Name" field. This is how the scrim will be displayed on the dashboard. Once your changes are made, click "Update Scrim" to save your changes.

Re-assigning a Scrim to a Team

To re-assign a scrim to a new team, click the "Team" selector and select the team from the menu that you want to assign the scrim to. Once you have selected the team, click "Update Scrim" to save your changes.

Team Dropdown The team selector on the edit scrim page.

Re-assign Scrim to Team The team selector with the team selected.

Adding Replay Codes to Maps

To add a replay code to a map, click on the name of the map in the "Maps" section of the scrim edit page. Enter the desired replay code in the text field and click "Update Scrim" to save your changes.

Replay Code The replay code input field on the edit scrim page.

Once a replay code is added, it will be visible on the scrim overview page. You can click on the replay code to copy it to your clipboard.

Replay codes on the scrim dashboard. The replay code view on the scrim dashboard.

Deleting Maps

To delete a map from a scrim, navigate to the "Maps" section of the scrim edit page. Click the name of the map you want to delete. You will see a red "Delete" button.

Delete Map Button A view of the maps section with the delete button visible.

Click the "Delete" button to remove the map from the scrim. This will open a dialog asking you to confirm the deletion. Once you have confirmed the deletion, the map will be removed from the scrim and will no longer be accessible.

Deleting a map is permanent and cannot be undone. Please be sure you want to delete the map before confirming the deletion. We recommend keeping a backup of the log files in case you need to re-upload the map.

Deleting Scrims

To delete a scrim, navigate to the scrim view and click the "Edit" button. This will open the edit scrim page. Click the "Delete Scrim" button to delete the scrim. This will open a dialog asking you to confirm the deletion. To avoid accidental deletions, you will need to type the name of the scrim to confirm the deletion. Once you have confirmed the deletion, the scrim will be removed from the database and will no longer be accessible.

Delete Scrim Dialog The delete scrim dialog. Notice that the delete button is disabled until you enter the name of the scrim.

Deleting a scrim is permanent and cannot be undone. Please be sure you want to delete the scrim before confirming the deletion. If you are unsure, you can make the scrim private by disabling guest mode.

Once you have deleted the scrim, it will no longer be visible on the dashboard or to anyone who has the link. If you have shared the scrim with your team, the scrim will be removed from the team's dashboard as well. You will be redirected to the dashboard after the scrim is deleted.

It is highly recommended to keep the logs for all of your scrims. If you delete a scrim, the logs will be removed from the database and will no longer be accessible. The logs are measured in kilobytes and should not take up much space on your computer. For this reason, it is recommended to organize and store your logs in a safe place. If you need to delete a scrim, you can always re-upload the logs to create a new scrim.

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