The reference for v3.
Every Parsertime surface, written in plain language. From your first Workshop log upload to the TSR ladder, the Matchmaker, Match Story, and the Ranked tracker. Updated alongside the product.
What landed in v3.
The TSR ladder and Matchmaker, a credit-based AI Analyst, win-probability Match Story, a personal Ranked tracker, FACEIT Scouting, and a full positional-analytics suite. The rest of v3 is hundreds of smaller polish passes; these are the eight worth reading the docs for.
TSR, the tournament ladder
Per-player rating grounded in FACEIT-hosted Overwatch 2 tournament results. Two regional ladders, a max-tier prior, a 365-day half-life, and a soft cap above 4000. Sits beside CSR, not on top of it.
Read moreMatchmaker
Find scrim partners at your team’s bracket. Requests deliver to the other team’s Discord through the Parsertime bot. 24-hour cooldown per target, 10 requests per team per day.
Read moreAI Analyst on credits
Pay-as-you-go billing replaced with a prepaid credit balance. Top up in $5 / $10 / $25 / $50 increments, or turn on auto-refill. Per-token rates and the live balance sit in the chat header.
Read morePlayer telemetry
A per-player tab modeled on F1 telemetry: damage by target, opponent matchup radar, focus fire by role, ult combos and counter-ult response, ultimate advantage per fight.
Read moreRanked tracker
A personal dashboard for your own competitive ladder. Log or bulk-import games and get win rate over time, best heroes and maps, results by role and group size, and per-patch impact. Private by default, with an opt-in public summary.
Read moreMatch Story
A win-probability model reads each map as a narrative: a sortable fight ledger with the swing of every fight, driver-aware takeaways that say why it moved, and a missed-opportunities pass on the leads you let slip.
Read moreFACEIT Scouting
Scout FACEIT teams and players ahead of a match: map and ban tendencies, attack/defense splits, rosters, and FSR — a tier- and role-aware skill rating that grades a player against their peers.
Read morePositional analytics
Movement data turned into insight: route maps, fight-initiation grading, zone control, and a positioning profile per player — on the map page, the team stats page, and the scrim overview.
Read moreFrom log file to dashboard in three steps.
Most coaches do this once per team, then never think about it again. Per-scrim, you just drag a folder onto the upload dialog.
- 01step
Collect Workshop logs
In Overwatch 2, enable Gameplay → Workshop Inspector Log File. Host a custom lobby with workshop code
Read the full guideZ0ASA. Logs land in yourDocuments/Overwatch/Workshopfolder. - 02step
Upload your first scrim
From the dashboard, click Create Scrim, name it, assign a team, and drop in the logs for the first map. The rest of the maps can be added incrementally. Delete any log under 1KB before uploading; those are partial captures.
Read the full guide - 03step
Read the map page
Over a dozen tabs cover the read — Overview, Killfeed, Charts, Match Story, Heatmap, Replay, Routes, Events, and Initiation among them. Tabular numerals throughout, dense enough for a 27″ monitor, sortable everywhere. Compare scrims side by side from any map.
Read the full guide
The full reference.
Grouped by what you tend to be looking for. The sidebar inside /docs carries the same structure.