Events
The events page shows a timeline of the events that occurred throughout the map. Map events are important moments that can change the course of the map and are important to keep note of. By analyzing the events timeline, you can see when key moments occurred and how they impacted the map.
The events that are currently tracked on the events page are:
- Match start
- Match end
- Round start
- Round end
- Objective captures
- Objective updates
- Hero swaps
- Ultimates used
- Ultimate kills
- Teamfights
- Multikills
- Ajaxes
There are more custom events that will be added in the future. Have a suggestion for an event you'd like to see? Contact us via Discord or send us an email at help@parsertime.app and let us know!
Events Timeline
The events timeline shows a timeline of the events that occurred throughout the map. Each event is listed with a timestamp and a description of what happened. The events are color-coded based on the team that the event occurred for. Team 1 events are shown in blue, and Team 2 events are shown in red.
An example of the Events timeline showing the events that occurred throughout the map.
This timeline is useful for understanding the key moments that occurred throughout the map. For example, in the above Events timeline, we can see that Spingar killed two players with their ultimate at 2:34. This information can help you find where this event occurred in the replay viewer and analyze how it impacted the map.
Ultimates and teamfights now live inline in this same timeline, so you no longer need to jump to a separate tab to see them. To focus on a single kind of event, use the filter controls at the top of the timeline:
- All shows every event.
- Highlights shows the standout moments (ultimates and ult kills).
- Ultimates shows only ultimates used and the kills they earned.
- Fights shows only teamfights.
- Swaps shows only hero swaps.
- Objectives shows only objective captures and updates.
There are special events that are tracked on the Events timeline, such as Ajaxes. Ajaxes are a special event that occurs when a Lúcio player dies during the cast of their ultimate ability.
An example of an Ajax event showing when a Lúcio player died during the cast of their ultimate ability.
This information can help you find important blunders that occurred during the map and analyze how they can be avoided in the future.
Ultimates
Ultimates appear inline in the Events timeline, color-coded by team the same way as every other event, so you can see when each player used their ultimate alongside the fights and objectives around it. Use the Ultimates filter to isolate them.
Seeing ultimates in context is useful for understanding when each player used their ultimate ability. It can help detect if a player is using their ultimate too early or too late and how that usage impacted the map, and whether a player is burning their ultimate too often or sitting on it for too long.
On maps with positional data, ultimate entries gain extra quality detail so you can judge not just when an ultimate was used but how well it landed:
- Conversion kills: the number of kills the player's team got within 8 seconds and 20 meters of where the ultimate started. This counts the eliminations the ult actually produced near its impact, not kills happening elsewhere on the map at the same time.
- Where it was used: the zone on the map the player ulted in (for example, on the point or in a choke). Zone labels need the map's zones to be published; without them this is left blank even on a positional map.
- Died during ult: a marker noting when the player died between the ultimate starting and ending, so wasted ultimates are easy to spot.
Ultimate quality detail is only available when the scrim has positional data (available on paid plans, Basic and Premium, and needs positional data on the scrim). On maps without it, ultimates still appear in the timeline, just without the conversion, zone, and died-during-ult details.