Parsertimev3 docs
Maps

Killfeed

The killfeed is a recreation of the in-game killfeed, showing each kill and death that occurs during the map. It shows the time of the kill, the attacking player, the victim player, the method of the kill, and information about the fight the kill belongs to. The killfeed is grouped into fights.

Fights are determined by finding each kill and grouping them together based on the time between kills. If a kill happens within 15 seconds of another kill, it is considered part of the same fight. If a kill happens more than 15 seconds after the last kill, it is considered a new fight.

The killfeed is useful for understanding the flow of the map and how each team is performing. It can show which players are getting kills, which players are dying, and how fights are unfolding. By analyzing the killfeed, you can see which team is winning fights and which players are making the biggest impact.

Overview Stats

The killfeed shows the following stats above the list of kills:

  • Total Match Time: The total time of the match.
  • Total Kills: The total number of kills for each team that occurred during the match.
  • Total Deaths: The total number of deaths for each team that occurred during the match.
  • Fight Wins: The total number of fights won by each team.

These stats give an overview of how the map is progressing and which team is performing better. By looking at the total kills and deaths, you can see which team is getting more kills and which team is dying more. The fight wins stat shows which team is winning more fights and gaining the upper hand in the map.

Killfeed List

Killfeed An example of a map killfeed showing the time, attacker, victim, method, and fight information.

Every kill that occurs during the map is grouped into fights and shown in the killfeed list. Each kill shows the following information:

  • Time: The time the kill occurred. This is shown in milliseconds and minutes:seconds format.
  • Attacker: The player who got the kill.
  • Victim: The player who died.
  • Method: The method of the kill, such as a headshot or body shot.
  • Start: The time of the fight start.
  • End: The time of the fight end.
  • Fight Winner: The team that won the fight.

The number of the fight is listed below the list of kills in that fight.

Fight counter An example fight with an emphasis on the counter below the fight.

Special Events

In addition to regular kills, the killfeed also shows special events that occur during the map. These events include:

  • Suicides: When a player kills themselves.
  • Environmental Kills: When a player is killed by the environment, such as falling off the map.
  • Resurrections: When a player is resurrected after dying.

Special killfeed examples Examples of special events in the killfeed.

Round End Visualization

Round boundaries now appear inline in the killfeed between fights. Each boundary is a 32px horizontal band with a diagonal-stripe pattern in the winning team's color and a centered label like "Round 1, Captured by Team Name".

This makes it easy to scan down the killfeed and see at a glance where each round ended and which team took it, without having to cross-reference the scoreboard or the event timeline. Round end visualization is available to all users, including free accounts.

Calibration Hover Card

On scrims with positional data, hovering a kill row in the killfeed surfaces a small card showing the positions of the attacker, the victim, and nearby players at the time of the kill. The card draws on the same map calibration used by the replay viewer, so you get a quick spatial snapshot without leaving the killfeed.

The calibration hover card is available on paid plans (Basic and Premium). It only appears on scrims that have positional data and on maps that have been calibrated.

Context that used to require opening the replay viewer is now one hover away. Use the hover card to scan fights quickly, then jump into the replay viewer when you need to see how the positions evolved before and after the kill.

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