Heatmap
The heatmap shows where events happened on the map. It sits on the Heatmap tab of a scrim's map page and overlays colored point clusters on top of the map image so you can see activity at a glance.
The heatmap is available on paid plans (Basic and Premium). It needs positional data on the scrim and a calibrated map.
If the map has not been calibrated, the tab shows a "No calibration available" message. If the scrim has no coordinate data for the selected event type, it shows "No coordinate data". Map calibration is handled by Parsertime admins for supported maps.
What You See
The map image is overlaid with colored point clusters. Denser clusters indicate higher activity, and the intensity or opacity of each cluster reflects how often events occurred in that area.
Event Type Tabs
Filter tabs at the top of the heatmap switch between event types:
- Kills: locations where kills were scored.
- Deaths: locations where players died.
- Fights: the centers of each fight on the map.
- Damage: locations where damage was dealt (where available).
- Healing: locations where healing was applied (where available).
Damage and Healing tabs appear only when the underlying data is present on the scrim.
Control Maps
For Control game modes, each sub-map or round has its own tab at the top of the heatmap. Switch between them to compare activity across rounds on the same map.
How Coaches Use It
The heatmap is a fast way to spot hot zones, common engagement lines, and positioning mistakes. Look for:
- Clusters of deaths in the same spot, which may mean a player is holding a bad angle.
- Fight centers that drift away from the objective, which can point to map control problems.
- Damage or healing clusters that are far from where your team actually won fights.
Pair the heatmap with the replay viewer to dig into any cluster that looks interesting. The heatmap tells you where to look; the replay viewer tells you what happened.