Replay Viewer
The replay viewer lets you play back a map and watch positions, kills, and ultimates unfold over time. It sits on the Replay tab of a scrim's map page.
The replay viewer is available on paid plans (Basic and Premium). Older scrims that were parsed before positional data support was added will not show a Replay tab.
The replay viewer needs two things to work: positional data on the scrim, and a calibrated map. If either is missing, the Replay tab will not appear or will show an empty state. Map calibration is handled by Parsertime admins for supported maps.
Layout
The viewer is a single view split into four panels:
- Map panel: the map image overlaid with player markers. Markers are colored by team and move as the match progresses. When a kill happens, a brief line is drawn from the attacker to the victim and fades after about two seconds.
- Timeline scrubber: a horizontal scrubber along the bottom showing match time. Drag the handle to seek to any moment.
- Event feed: a chronological list of kills, ultimates, and other events from the map.
- Player list: each player with their current hero. Useful for keeping track of who is on which team and what they are playing.
Controls
- Seek: drag the scrubber to move through the match. The map panel, event feed, and player list all update to match.
- Jump to an event: click any row in the event feed to snap the viewer to that moment.
- Highlight a player: click a player in the player list to highlight their marker on the map.
- Zoom and pan: scroll to zoom the map, drag to pan.
Sharing a Moment
The current timestamp is synced to the URL, so you can copy the link from your browser and share a direct link to a specific moment. When someone opens that link, the viewer opens at the same time. This is useful for pointing a teammate or coach at a specific fight without having to explain where to look.
Ghost Overlays
A ghost overlays another run's player movement on top of the current replay so you can compare two runs side by side in the same view. The ghost players render beneath the live markers with dashed borders and reduced opacity, so it is easy to tell which timeline is which. This is what makes it useful for the comparisons coaches usually do from memory: the push that worked versus the one that didn't, this week versus last week on the same map, or one player's positioning across different rounds.
You pick what to overlay with the Ghost source selector. The ghost can come from:
- Another round of this same map (from the replay you are already watching), or
- Another scrim, chosen from the list of other times your team played this map.
Because the two runs do not start at the same instant, the Alignment control decides how the ghost's clock is matched to the current replay. Which mode you want depends on what you're comparing:
- Round start lines the ghost up by the start of the round. Use this when you want to compare the setups — how each team left spawn and positioned before anything happened.
- First contact lines the ghost up by the first kill or damage of the round, so the two fights begin together even if one team committed earlier than the other. Use this when you want to compare the executes themselves and the setup timing would otherwise pull them out of sync.
You can fine-tune the match with a small time offset when neither mode lands it exactly — handy when the two runs are close but a beat apart. You can also narrow the overlay to a single ghost player instead of the whole team to focus on one role's positioning, or clear the ghost to go back to the plain replay. Only one ghost is shown at a time.
Like the replay viewer itself, ghost overlays need positional data. The source you pick (the other round or scrim) must also have positional data, or the ghost will show an empty state. The source picker only offers the same base map you are watching, so the two runs always share the same map; on Control maps, where the fight moves between capture points, pick rounds on the same point so the two runs are actually overlaying the same arena.
How to Use It
The replay viewer is most useful after you have spotted something in the killfeed, tempo chart, or heatmap and want to see exactly what happened. Jump to the moment from an event row, highlight the players involved, and step forward or back with the scrubber to see the positioning and timing around the play.