Parsertimev3 docs
Maps

Player Telemetry

F1-style per-player telemetry for a scrim map: damage lanes, opponent matchups, focus fire, and ult interplay.

The Player Telemetry tab on a scrim map view is the most data-dense surface in the product. It is modeled on F1 telemetry: pick a player, pick a comparison axis, read the picture in one pass. The view is designed for analysts working through a map at the end of a scrim block.

You'll find it as a tab on the scrim map page, alongside Overview, Charts, Events, Replay, Heatmap, Tempo, and Compare.

Damage by target

A lane chart showing damage dealt by the selected player, broken out by the opposing hero on the receiving end. Each lane is one opponent. The shape tells you who the player actually focused versus who they were supposed to focus.

Damage received is rendered in the opposing team's color, so you can read both directions at once without a legend. The colorblind variant honored is the user's current setting.

Opponent matchup radar

A radar chart comparing the selected player to a chosen opposing player across five axes:

  • Eliminations per 10
  • Final blows per 10
  • Damage dealt per 10
  • Deaths per 10 (inverted: closer to the center is better)
  • Healing or damage blocked per 10 (role-specific)

The radar is anchored to the per-map context, not season averages. It answers "who won this individual matchup on this map?" and nothing else.

Focus fire

A grouped breakdown of the player's eliminations and final blows by enemy role: tank kills, damage kills, support kills. The companion chart splits damage taken by enemy role, so you can see whether a support was eaten by tanks or burst by a flanker.

This is a fast read for tank duels (did our tank actually pressure their tank?) and for support survival (which role keeps killing our supports?).

Ult combos and counter-ult response

Two paired charts:

  • Ult combos: which of the player's ultimates were chained with a teammate's ultimate, and which followed an enemy ultimate. The pairing surfaces the most common combos and the most common counter chains.
  • Counter-ult response: how the team's win rate moved on fights where this player responded to an enemy ultimate with their own.

Both charts cross-reference the Ultimate Impact numbers, but scoped to the single map and single player.

Ultimate advantage

The ultimate advantage card quantifies the gap between when the player's team had an ult lead going into a fight versus the opposing team. A 1-ult advantage going into a fight wins fights at a much higher rate than parity; the card shows that delta for this player's team across the map.

The same card is ported to the scrim and map pages so the read is consistent across the three altitudes.

Reading order

Skim damage-by-target first to set the scene. Then pull up the matchup radar for the duel you care about. Use focus fire to validate intent; use ult combos to validate execution.

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