Parsertimev3 docs
Team Stats

Player Targets

Player Targets turn coaching feedback into concrete, trackable goals. Coaches set per-player stat targets, and players see their progress against those targets over time, with trend charts, sparklines, and a narrative summary that tells them whether they're on track.

Player Targets are available to Premium subscribers.

Where to Find It

  • Coaches and managers: open the team page and look for the Team Targets Overview card. From here you can create and edit targets for every player on the roster.
  • Players: open your player page and switch to the Targets tab to see the targets that have been set for you.

Setting Targets (Coaches)

From the Team Targets Overview, coaches create and edit targets on a per-player basis. Targets are role-aware, the list of stats you can target depends on the player's role, so you only see options that make sense for their position.

Role-specific examples include:

  • Tank: mitigation per 10, deaths per 10, ultimate charge efficiency.
  • Damage: damage per 10, eliminations per 10, ultimate charge percentage.
  • Support: healing per 10, deaths per 10, discord/amp uptime.

Each target takes a value or a range, for example, damage per 10 above 1500 on hitscan heroes, or deaths per 10 between 4 and 6. You can tune the window of scrims the target is evaluated against, so targets can focus on recent form or a longer stretch of practice.

Tracking Progress (Players)

On the Targets tab, each active target shows:

  • Target value: the number you're aiming for.
  • Current value: your most recent stat in the tracked window.
  • Trend chart: a chart showing how the stat has moved across recent scrims, so you can see the shape of the trend instead of just the latest data point.
  • Narrative summary: a short message alongside each target that reads the trend for you. For example, You're trending up, keep it up! or You're trending down.

Target Progress Donut

A Target Progress donut chart summarizes your overall completion across all active targets. It splits your targets into three buckets:

  • On-track: 75% or more of the way to the target.
  • In-progress: between 25% and 75%.
  • Behind: less than 25% of the way to the target.

The donut gives you a quick glance at how you're doing overall without drilling into each target individually.

How Progress Is Calculated

Targets track your per-10 stat values across scrims inside the configured window. Per-10 normalizes for time played, so one long map doesn't skew your numbers against a player with more, shorter games.

Sparklines and trend charts focus on direction and consistency, two players can have the same current value, but if one is trending up and the other is trending down, that matters more than the single data point.

Use Cases

  • Translate feedback into goals: get damage per 10 above 1500 on hitscan this month is clearer and more measurable than play better on hitscan.
  • Keep players accountable: players can check their own targets between sessions and know where they stand without waiting for a coach to tell them.
  • Identify plateaus early: the trend chart catches flat or declining stats before they turn into a pattern.
  • Celebrate wins: hitting a target is visible to the whole team, which reinforces the work that went into it.

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