Tendencies
The Tendencies tab shows, map by map, where your team tends to win and lose fights. It renders a fight-winrate map view mined from your players' movement data, so you can see at a glance which areas of each map favor your team and which ones repeatedly cost you. What used to be a standalone page now lives here as a team-stats tab.
The Tendencies tab is gated. It requires positional data on your scrims and a paid plan (Basic or Premium). It is built from coordinate data — every fight needs a recorded location, and a calibrated map is what places that location correctly on the image — so older scrims parsed before positional data support, and maps that have not been calibrated, do not contribute. Map calibration is handled by Parsertime admins for supported maps.
The Fight Map
For each map your team has enough fights on, the tab draws the map image overlaid with a field that colors areas by how your team fares when fights happen there. Greener areas are where you tend to win; redder areas are where you tend to lose. The view is built from the locations of decisive fights mined from your players' movement data — each fight has a location and a clear winner, and is scored as a win or loss for your side. Fights that ended even are left out, so the colors reflect fights that actually went one way or the other rather than trades.
This map view is the question coaches actually ask — where do we do best? — answered directly. Individual movement paths fragment that signal across many small clusters, but a fight's outcome is fundamentally a question about location, so the fight map plots outcomes by where they happened and lets the strong and weak areas emerge.
Because it pools fights over a recent window of scrims, the picture reflects your current tendencies rather than a single game. Color also fades out where fights are rare, so a lucky one-off in some corner of the map doesn't paint a confident green or red where there isn't enough evidence. A map only draws its field once it has accumulated enough fights to be meaningful; until then the tab notes that there aren't yet enough fights for that map — it deliberately offers no opinion without the data to back one.
Favorable and Unfavorable Zones
Above each map's field, the tab calls out the areas where your team is notably strong or weak, each tagged with its win-loss record. These are the few biggest swings, spread out across the map rather than bunched in one spot, so you get the handful of places worth acting on instead of noise. When a callout falls inside a named area of the map, it's labeled with that name (for example, "Point A — 8W/2L"); otherwise it's marked on the map by location.
Where the map's areas have been named, a zone scorecard table lists each one with its record and winrate, color-coded so favorable and unfavorable zones stand out. This is what turns a colored field into specific, nameable advice: which callouts to fight on and which to avoid. The scorecard only appears once those named areas have actually recorded fights.
Summary Ribbon
A ribbon at the top of the tab summarizes the whole view:
- Total decisive fights counted across all maps.
- Number of maps with fight data.
- Strongest map by overall fight winrate.
- Weakest map by overall fight winrate.
This gives you a quick read on where to focus before you dive into any single map.
Per-Map Routes
The Tendencies tab tells you where fights go your way. To see how your team moves into those areas, pair it with routes on a scrim's map page, which shows movement and engagement paths for an individual map.
How to Use It
Use the summary ribbon to find your strongest and weakest maps, then open those maps' fight fields. Look for green zones you should be funneling fights toward and red zones you keep losing in, and check the zone scorecard for the exact records. Bring the favorable and unfavorable callouts into map review so your team has a concrete plan for where to take, and where to avoid, fights.