Positional
The Positional tab rolls up your team's positioning data across every map that has it, giving a team-level read on how your players engage, hold space, and use ultimates. It aggregates the same positional measures you see per scrim into a single picture of the roster's spatial tendencies.
Every positional measure is defined identically at the map, scrim, and team level — the team number is just the per-map values averaged up, never a separately calculated stat. That's what makes the comparison trustworthy: a player's reading on one map, their own scrim, and the team's average are all the same metric, so an outlier really is an outlier and not an artifact of two numbers that share a label. See the per-player Positioning card for the same metrics at the individual level.
The Positional tab is gated. It requires positional data on your scrims and a paid plan (Basic or Premium). Older scrims parsed before positional data support was added, and maps that have not been calibrated, do not contribute. If your team has no positional data yet, the tab shows an empty state. Map calibration is handled by Parsertime admins for supported maps.
What It Aggregates
The tab pools positional measures over a recent window of scrims and presents them at the team level. The headline section is a ribbon of team averages across the core positional stats, including:
- Average engagement distance — the average 3D distance, in meters, between attacker and victim on your team's final blows.
- High-ground kill percentage — share of kills taken while at least 5 meters above the victim (a deliberately conservative floor that ignores stairs and slopes).
- Isolation death percentage — share of deaths with no teammate within 15 meters to peel.
- Average fight-start spread — average distance, in meters, between players at the start of each fight, a read on how grouped or spread the team is.
- Ultimate conversion, displacement, and on-objective rates — how effectively and where ultimates land: conversion kills count team kills within 8 seconds and 20 meters of an ult's start, and on-objective rate needs the map's objective zones to be published.
Each value is a team average over a recent window of scrims (roughly the last ten), so it reflects current habits rather than any single game or your full history.
Trends and Per-Player Breakdown
Beyond the averages, the tab adds:
- Per-stat trend sparklines — each positional stat plotted over the recent scrim window, so you can see whether a habit is improving, slipping, or steady.
- Per-player deviation heatmap — a grid showing how each player sits above or below the team's average on each stat, which makes individual outliers easy to spot.
Engagement, Zone, and Route Rollups
When the underlying data is present, the tab also surfaces spatial summaries pooled across the team's maps:
- Engagement winrate — overall fights won, lost, and even, with a breakdown by zone where zone data exists.
- Zone control by map — how often your team holds key areas on each map.
- Routes by map — engagement outcomes broken down per map, so you can see which maps your positioning serves well and which it doesn't.
These mirror the per-scrim positional visualizations, aggregated so you read the team's overall tendencies instead of one map at a time.
Per-Map Counterparts
The Positional tab is the team-wide view. To dig into a single map, use the per-map tools on a scrim's map page:
- The heatmap shows where events happened on one map.
- Routes shows movement and engagement paths for one map.
The Positional tab tells you the team's overall habits; the per-map views tell you exactly where those habits play out.
How to Use It
Read the team averages first to anchor your team's style, then check the sparklines to see which habits are trending the wrong way. Use the per-player heatmap to find who is driving an outlier, then drop into the per-map heatmap and routes to see the positioning in context before you bring it to a review.